![]() ![]() Xbox Live director of programming Larry 'Major Nelson' Hryb suggested users could use the HDMI-in port on the console to pass an Xbox 360 or any other device with HDMI output through Xbox One. Any idea as to how I could fix this? I mean, pretty much any other emulation I throw at it, it handles near-flawlessly.Įdit: For the record, I tried both Version 1.5 and 1.7, and got the same result on both. At its launch in November 2013, the Xbox One did not have native backward compatibility with original Xbox or Xbox 360 games. I've tried it on both OpenGL and DirectX, and they experienced the same issue both times. I've tried using the speedhacks, which worked at first, but I'm still getting the issue. ![]() So basically, it'll be running at 100% 60FPS, working great, and then the percentage goes down, as does the FPS even the sound slows down with it. ![]() However, I've come across an issue when using the 60 FPS patch in The Legend of Spyro: A New Beginning (yes, I know, a lot of people don't like those games, but I have very fond memories of them, and still enjoy playing them.) Other than that, Spyro came back with a new design but similar gameplay. Notably, it’s one of the first PlayStation titles to change details between rendered objects. In Europe, the game’s name is Gateway to Glimmer. :) So I recently discovered the wonderful world of 60 FPS patches in emulation, and for the most part, the ones I've tried work well (for the record, I have an RX 5700 XT graphics card and R5 3600X processor). The sequel debuted in 1998 for PlayStation. ![]()
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